Tag: qfg

 

QFG VI: So I want to be a Hero (Again)

I got introduced to one of Sierra On-line’s greatest text-based adventures soon after it came out. It was a game called “Hero’s Quest: So you want to be a Hero”. This came out in the age of RGB and EGA graphics. But like the other “Quest” games of Sierra’s late 80’s and early 90’s offerings — it drew you in. It made you think. It forced you to solve puzzles in creative and entertaining ways in order to move forward in the game.

“Hero’s Quest” was forced to be renamed “Quest for Glory” due to a copyright-trademarking thingiemabob by way of Milton Bradley which had just released it’s own boardgame “Hero Quest” and had a concept for a video game (that I never saw released, by the way). Whatever the case, the series remained entertaining, challenging, goofy and fun during the 1990’s.

It’s been 10 years since Quest for Glory V: Dragon Fire was released. I’ve already stated my opinion on that one and can say that it becomes more tolerable as you go (but still a sharp contrast to the previous four games from the series). That’s not the point of this post. The point really is: When, if ever, will we get to start adventuring again?

And how?
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My Quest for Glory

I’ve been re-playing the old Quest for Glory games from Sierra Online the last few days. The redesigned Trial by Fire from AGD Interactive, Wages of War and Shadows of Darkness. So I’m really re-living my love for the game.

Re-living it so much that I took the Famous Adventurers Corespondence School’s Admissions test:

My name is Forge of Armongaar and I am a Paladin.

Paladin Shield

What kind of Hero Are You?

www.theschoolforheroes.com

The odd thing was that with my love for the game, I wanted to finisht eh series and re-play the fifth and final game of the series: Quest for Glory V: Dragon Fire.

After I installed it and played for a few minutes, I couldn’t believe how much I hated it.

The three previous games I had played (I skipped the original game, but the design I am about to talk about holds true for that game as well) were graphical/art driven adventures. Dragon Fire, however, is a bridge game for Role Playing Games in general. Everything is developed in computer-animated 3-D… Not the quality you would see if you were playing a MMORPG now, but a very early version of such interfaces.

I just wasn’t satisfied with the product, which I had played before, this time around. Not after playing the other adventures back-to-back-to-back. I expected the cartoonish 2-D fun and instead I got early 3-D boxiness that just didn’t fit in the overall scheme.

**shrug**